- The Last Night
- Fusion Guards
- Abandon Ship
- In Other Waters
- Harold Halibut
- Meteorfall: Krumit’s Tale
- The Advanced Game Narrative Toolbox
The Last Night
A post-cyberpunk cinematic adventure (narrative designer/lead writer/producer, 2015-2017) [Release: TBC, consoles/PC, ID@Xbox/Raw Fury]
I acted as narrative designer and producer for a team of ~7, including level design prototyping, scenario design, world building, creating a pipeline for using interactive fiction language/tool INK. I also acted as publisher liaison (including co-creating the pitch/GDD/etc that enabled us to sign with Raw Fury) and contributed scenario/narrative design to the E3 trailer that premiered on the Xbox stage and has since amassed upwards of 5 million views.
A dark folkloric narrative adventure game (narrative designer/writer, 2017-) [Release: 2019, consoles/PC, United Label]
I helped build out the lore, fusing traditional Nordic folklore with our own original world building. I handle all dialogue, and as narrative designer contribute to puzzle design, overall game flow, production pipelines, main character arcs and I somehow always break the builds, making me a de facto QA tester.
Reinventing the mobile strategy F2P (narrative designer/writer, 2016-) [Release: Summer 2018, mobile]
The smash hit tactical CGC game (contributing writer, 2014-2016) [Release: Out now, PC, Bandai Namco]
I concepted and created original unit lore/backstories, based on their in-game abilities and faction affiliations. 15k words. Vanar for life.
A narrative-heavy FTL on the high seas. (writer/narrative designer, 2017-) [Release: Out now in early access, PC, self-published]
Handle all in-game text, as well as co-creating the event/scenario designs, overall mission/narrative flow, and plenty of flavour text.
A sub-aquatic, xeno-biology adventure, successfully Kickstarted, with a dream-team of young British writers. (Contributing writer and quest designer 2018-) [Release: 2019 tbc, PC, Fellow Traveller]
Harold Halibut: An entirely handmade, stop-motion narrative adventure game. (Writer, narrative editor 2018-) [Release 2019 tbc, PC + Consoles, Curve Digital)
Handle all in-game dialogue and consult/edit on the overall narrative flow. Wordcount 30k and rising. Don’t want to spoil anything but the game’s narrative and structure is going to be rather unusual…
Meteorfall: Krumit’s Tale
Meteorfall: Krumit’s Tale: A dungeon-crawling deck-builder sequel to the top 10 mobile rogue-like ‘Meteorfall: Journeys’ (writer, narrative designer, 2018-) [Release 2019, mobile]
Flavour text, ‘narrative play-tester’, character bio/lore design and consultation. Muldorf is OP.
The Advanced Game Narrative Toolbox
I authored the chapter entitled ‘Building A Universe’ for the sequel to the acclaimed textbook. Available now!